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This post was updated on .
Hello Sc0li0sis and welcome to the uos forum.
You may do it via the uos_LoopProcIn() procedure.
If you take the uos SimplePlayer demo:
First add your stoptime, at line 125:
var
stoptime: ttime;
then define it, adding at line 499 ( to stop after 1 second 500 ms )
stoptime := EncodeTime(00,00,01,500);
Finally update the uos_LoopProcIn() // procedure LoopProcPlayer1: add this at line 710:
if uos_InputPositionTime(PlayerIndex1, Inputindex1) >= stoptime then uos_Stop(PlayerIndex1);
This will stop the player at stoptime.
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