Administrator
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Hello.
Huh, It works here...
Did you enable seeking? (by default, to spare cpu usage, it is set to 0 (disabled))
It is done with:
uos_InputSetPositionEnable(Player, Input, 1);
Example:
uos_CreatePlayer(PlayerIndex1);
InputIndex1 := uos_AddFromFile(PlayerIndex1,(pchar(SoundFilename)));
uos_AddIntoDevOut(PlayerIndex1);
uos_InputSetPositionEnable(PlayerIndex1, InputIndex1, 1); // this added
uos_Play(PlayerIndex1);
sleep(2000);
uos_InputPositionTime(PlayerIndex1,0);
Fre;D
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